Make 3D voxel games and send them to your friends.
Build models out of blocks, lay out levels on a grid, press Play to walk around, then export a Windows game that runs anywhere, with nothing to install.
Coming soon. One email when it's out, and the odd progress update. Privacy
From an empty grid to a game in four steps
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Model
Sculpt props and characters out of voxels, up to 64 × 64 × 64, with a palette of up to 256 colours. Mirror, fill, shapes, and MagicaVoxel .vox import.
Modeling guide -
Map
Place models on a grid with height levels. Doors, pickups, enemies, chests and shops are behaviours you add from a list.
Building levels -
Play
Press F5 and you're walking around your level. F3 shows what your scripts are doing, live.
Playing and testing -
Export
Name your game, pick an icon, and get a folder with YourGame.exe that runs on any Windows PC with nothing to install.
Exporting a game
Start from a sample world
The app comes with finished little games. Open one, take it apart, and change anything. Every screenshot here is the real thing running.
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Rainbow Sky Obby Kill bricks, moving platforms and a speedrun timer.
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Code World Twenty coding projects, from a click counter to Snake with an AI.
Code when you're ready for it
Everything above works without writing a line. When you want more, Quick code is built in: a friendly Lua-style language with checks as you type, green and red names that catch typos, and a live view of your values while the game runs.
It grows with you: functions, lists and tables, tasks that run side by side, messages between objects, and libraries you can share across a whole game.
if self.opened then
self.say("Empty. I remember being opened.", 2)
return
end
self.opened = true
-- Each chest has its own loot list, set in the editor.
for thing in self.loot do
give(thing)
popup("+1 " .. thing)
wait(0.35)
end
Hear when it's out
Coming soon. Leave your email and we'll send one message on launch day.
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